Retour windows frequent depuis la maj
-
- Babbler
- Messages : 18
- Enregistré le : 29 août 2013 09:59
- Natural Selection : Oui depuis la 1.03 (WON)
- Un nombre ? : 148
- Contact :
Retour windows frequent depuis la maj
Bonjours, depuis la maj le jeux est devenu tres instable, je ne peut pas jouer plus de 5 mn sans que le jeux bloque et se ferme, j'ai reintallé mis a jour se qui pouvais l etre et toujours instable. dx 9 dx 11 open gl toujours le meme pb.
est ce que quelqu'un a le meme problème ou mieux une solution.
est ce que quelqu'un a le meme problème ou mieux une solution.
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- Fondateur
- Messages : 664
- Enregistré le : 15 août 2008 11:51
- Natural Selection : Oui depuis la 3.0 (STEAM)
- Un nombre ? : 148
- Localisation : Bruxelles
- Contact :
Re: Retour windows frequent depuis la maj
Cela fonctionnera peut-être, peut-être pas: va dans ton dossier NS2 (C:\Program Files (x86)\Steam\SteamApps\common\Natural Selection 2), clic droit sur l’exécutable NS2.exe, propriétés, onglet compatibilité, et coche "Désactiver la composition du Bureau"
-
- Babbler
- Messages : 18
- Enregistré le : 29 août 2013 09:59
- Natural Selection : Oui depuis la 1.03 (WON)
- Un nombre ? : 148
- Contact :
Re: Retour windows frequent depuis la maj
merci j essaye des demain j'informerai d'une amelioration ou non.
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- Babbler
- Messages : 18
- Enregistré le : 29 août 2013 09:59
- Natural Selection : Oui depuis la 1.03 (WON)
- Un nombre ? : 148
- Contact :
Re: Retour windows frequent depuis la maj
toujours le meme pb
-
- Fondateur
- Messages : 664
- Enregistré le : 15 août 2008 11:51
- Natural Selection : Oui depuis la 3.0 (STEAM)
- Un nombre ? : 148
- Localisation : Bruxelles
- Contact :
Re: Retour windows frequent depuis la maj
Problème similaire à l'autre topic, et j'avoue n'avoir aucune idée de la source. Si les gars du forum officiel ne peuvent rien non plus peut-être que le prochain patch, qui devrait sortir courant de la semaine, règlera ça.
Désolé de ne pas pouvoir aider plus que ça.
Désolé de ne pas pouvoir aider plus que ça.
-
- Babbler
- Messages : 18
- Enregistré le : 29 août 2013 09:59
- Natural Selection : Oui depuis la 1.03 (WON)
- Un nombre ? : 148
- Contact :
Re: Retour windows frequent depuis la maj
je patiente alors. dommage que les serveurs de ns1 soit vide pour passer le temps.
- MGS-3
- Fondateur
- Messages : 2245
- Enregistré le : 11 août 2008 12:01
- Natural Selection : Oui depuis la 3.2 (STEAM)
- Un nombre ? : 197
- Localisation : Paris
- Contact :
Re: Retour windows frequent depuis la maj
Peut tu exécuté techsupport.exe situé dans ton dossier de Natural Selection 2 qui nous permettra de peut être trouver une piste.
Notons que si tu as des logiciel (hormis Steam) qui te fais des popup, du style DropBox, Copy.com, je sais par expérience que sa perturber Natural Selection 2. Egallement du style Razer fait des popup pour savoir la sensibilité de ta souris, je ne sais pas si y'a un lien, mais tu pourrait tester si tu as un logiciel pour ton clavier ou souris qui te faire des popup ingame. (De même si tu as mumble, skype, teamspeak ....)
Joue-tu en mode fullscreen ou mode fenêtrer (pour patienté peut être un de ses mode calmerait les retours windows)
Petit note importante, fait attention au mod installé dans ton workshop, je ne sais pas si sa peut impacter, mais on ne sais jammais.
Notons que si tu as des logiciel (hormis Steam) qui te fais des popup, du style DropBox, Copy.com, je sais par expérience que sa perturber Natural Selection 2. Egallement du style Razer fait des popup pour savoir la sensibilité de ta souris, je ne sais pas si y'a un lien, mais tu pourrait tester si tu as un logiciel pour ton clavier ou souris qui te faire des popup ingame. (De même si tu as mumble, skype, teamspeak ....)
Joue-tu en mode fullscreen ou mode fenêtrer (pour patienté peut être un de ses mode calmerait les retours windows)
Petit note importante, fait attention au mod installé dans ton workshop, je ne sais pas si sa peut impacter, mais on ne sais jammais.
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- Babbler
- Messages : 8
- Enregistré le : 02 septembre 2013 16:28
- Natural Selection : Non
- Un nombre ? : 150
- Contact :
Re: Retour windows frequent depuis la maj
Merci de vos réponses !
Oui voici le résutlat fais avec tech_support :
http://uploaded.net/file/tph42of3
Je n'ai aucun mode d'activé ou même d'installer
Oui voici le résutlat fais avec tech_support :
http://uploaded.net/file/tph42of3
Je n'ai aucun mode d'activé ou même d'installer
-
- Babbler
- Messages : 18
- Enregistré le : 29 août 2013 09:59
- Natural Selection : Oui depuis la 1.03 (WON)
- Un nombre ? : 148
- Contact :
Re: Retour windows frequent depuis la maj
Date: 09/03/13
Time: 20:33:02:
--------------------------------------------------------------
Build 254
Windows 7 32-bit (build 7601)
Error: PhysX: Invalid Cuda context!
Steam initialized
Num displays: 1
Direct3D 11 initialized [feature level 10.1] (ATI FireGL V7700)
Sound Device: Haut-parleurs (Périphérique High Definition Audio) stereo
Record Device: Microphone (Logitech Mic (Pro 5000))
Loading config://ConsoleBindings.json
Loading config://FavoriteServers.json
Loading config://HistoryServers.json
Compiling 'shaders/Model_emissive.surface_shader'
Compiling 'shaders/Model.surface_shader'
Compiling 'materials/biodome/biodome_glass.surface_shader'
Compiling 'shaders/Level.surface_shader'
Compiling 'shaders/Model_emissive_alpha.surface_shader'
Compiling 'shaders/water_refract.surface_shader'
Compiling 'shaders/Level_alpha.surface_shader'
Cooked mesh with 4794 faces, 3566 vertices
Compiling 'shaders/Model_alpha.surface_shader'
Compiling 'cinematics/vfx_materials/2em_scroll_vtxcolor.surface_shader'
Error: Couldn't open file 'D:/build/assets/materialsrc/biodome/biodome_glass_01.material'
Error: No shader specified for material 'D:/build/assets/materialsrc/biodome/biodome_glass_01.material'
Compiling 'cinematics/vfx_materials/2em_1norm_scroll_distort_vtxcolor.surface_shader'
Main Menu Initialized at Version: 254
Steam Id: 7745395
Compiling 'shaders/GUIBasic.surface_shader'
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Compiling 'shaders/Emissive.surface_shader'
Compiling 'cinematics/vfx_materials/Emissive_glow.surface_shader'
Compiling 'models/alien/alien.surface_shader'
Connecting to server 91.236.239.145:27017
Compiling 'shaders/GUIBasic.surface_shader'
Downloading mods
Compiling 'shaders/GUIBasic.surface_shader'
Finished downloading and installing mods
Mounting mod from C:/Users/user/AppData/Roaming/Natural Selection 2/Workshop/m706d242_1378216347/
Mounting mod from C:/Users/user/AppData/Roaming/Natural Selection 2/Workshop/m5fd7a38_1378040491/
Mounting mod from C:/Users/user/AppData/Roaming/Natural Selection 2/Workshop/m9564f8e_1372585363/
Mounting mod from C:/Users/user/AppData/Roaming/Natural Selection 2/Workshop/m5f42a0c_1378120648/
Mounting mod from C:/Users/user/AppData/Roaming/Natural Selection 2/Workshop/m8517fda_1368247963/
Mounting mod from C:/Users/user/AppData/Roaming/Natural Selection 2/Workshop/m759737b_1367434606/
Mounting mod from C:/Users/user/AppData/Roaming/Natural Selection 2/Workshop/ma1996d5_1377943835/
Error: Sound 'sound/NS2.fev/alien/voiceovers/follow_me_female' couldn't be loaded (Event not found)
Error: Sound 'sound/NS2.fev/alien/voiceovers/follow_me_female' couldn't be loaded (Event not found)
Error: Sound 'sound/NS2.fev/alien/structures/death_large_female' couldn't be loaded (Event not found)
Error: Sound 'sound/NS2.fev/alien/voiceovers/chuckle_female' couldn't be loaded (Event not found)
Error: Sound 'sound/NS2.fev/alien/voiceovers/follow_me_female' couldn't be loaded (Event not found)
Error: Sound 'sound/NS2.fev/alien/common/hatch_female' couldn't be loaded (Event not found)
Error: Sound 'sound/NS2.fev/alien/voiceovers/need_healing_female' couldn't be loaded (Event not found)
Compress library loaded
Loading config://ns2stats_client_data.json
Server is using NS2stats, you can find your stats at ns2stats.com.
Loading config://ConsoleBindings.json
Compiling 'materials/effects/mesh_effects/view_blood.surface_shader'
Compiling 'materials/effects/mesh_effects/view_spit.surface_shader'
Loading config://FavoriteServers.json
Loading config://HistoryServers.json
[NS2-Fr.com 1.6] All rights & contents reserved UWE
Compress library loaded
Loading config://ns2stats_client_data.json
Server is using NS2stats, you can find your stats at ns2stats.com.
Loading 'maps/ns2_descent.level'
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Compiling 'shaders/Level_alpha.surface_shader'
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Compiling 'shaders/Decal.surface_shader'
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Compiling 'shaders/SkyBox.surface_shader'
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Compiling 'shaders/Model.surface_shader'
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Compiling 'shaders/Model_emissive.surface_shader'
Compiling 'shaders/Level.surface_shader'
Compiling 'models/hologram.surface_shader'
Compiling 'shaders/Model_emissive_alpha.surface_shader'
Compiling 'shaders/water_refract.surface_shader'
Compiling 'models/props/docking/docking_shower_fx_puddle.surface_shader'
Compiling 'cinematics/vfx_materials/forcefield.surface_shader'
Compiling 'shaders/Level_emissive.surface_shader'
Building pathing mesh for level maps/ns2_descent.level
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Finished loading 'maps/ns2_descent.level'
Compiling 'cinematics/vfx_materials/heal_alien_view.surface_shader'
Compiling 'cinematics/vfx_materials/placement_invalid.surface_shader'
Compiling 'cinematics/vfx_materials/umbra.surface_shader'
Compiling 'cinematics/vfx_materials/enzyme_view.surface_shader'
Compiling 'cinematics/vfx_materials/hive_frag.surface_shader'
Compiling 'cinematics/vfx_materials/heal_marine.surface_shader'
Compiling 'cinematics/vfx_materials/detected.surface_shader'
Compiling 'cinematics/vfx_materials/hallucination.surface_shader'
Compiling 'cinematics/vfx_materials/burning.surface_shader'
Compiling 'models/alien/whip/ball.surface_shader'
Compiling 'cinematics/vfx_materials/heal_alien.surface_shader'
Compiling 'models/alien/gorge/web.surface_shader'
Compiling 'cinematics/vfx_materials/burning_view.surface_shader'
Compiling 'cinematics/vfx_materials/decals/alien_blood.surface_shader'
Compiling 'cinematics/vfx_materials/heal_marine_view.surface_shader'
Compiling 'cinematics/vfx_materials/placement_valid.surface_shader'
Compiling 'cinematics/vfx_materials/enzyme_view.surface_shader'
Compiling 'materials/infestation/Infestation.surface_shader'
Compiling 'cinematics/vfx_materials/enzyme.surface_shader'
Compiling 'cinematics/vfx_materials/jetpack_thruster.surface_shader'
Compiling 'cinematics/vfx_materials/nanoshield_view.surface_shader'
Compiling 'cinematics/vfx_materials/umbra_view.surface_shader'
Compiling 'models/alien/alien.surface_shader'
Compiling 'cinematics/vfx_materials/rupture.surface_shader'
Compiling 'cinematics/vfx_materials/build.surface_shader'
Compiling 'cinematics/vfx_materials/pulse_gre_elec.surface_shader'
Compiling 'materials/infestation/infestation_decal.surface_shader'
Compiling 'cinematics/vfx_materials/pulse_gre_elec.surface_shader'
Compiling 'models/marine/marine.surface_shader'
Compiling 'materials/power/powered_decal.surface_shader'
Compiling 'cinematics/vfx_materials/parasited.surface_shader'
Compiling 'materials/infestation/infestation_shell.surface_shader'
Compiling 'models/marine/marine_noemissive.surface_shader'
Compiling 'cinematics/vfx_materials/nanoshield_exoview.surface_shader'
Compiling 'cinematics/vfx_materials/nanoshield.surface_shader'
Compiling 'models/marine/armory/health_indicator.surface_shader'
Compiling 'cinematics/vfx_materials/parasited.surface_shader'
Compiling 'cinematics/vfx_materials/bilebomb.surface_shader'
Compiling 'cinematics/vfx_materials/ghoststructure.surface_shader'
Compiling 'shaders/ExoMinigunView.surface_shader'
Compiling 'shaders/ExoScreen.surface_shader'
Compiling 'cinematics/vfx_materials/bilebomb_exoview.surface_shader'
Compiling 'cinematics/vfx_materials/cloaked.surface_shader'
Compiling 'cinematics/vfx_materials/heal_exo_view.surface_shader'
Compiling 'cinematics/vfx_materials/vortex.surface_shader'
Compiling 'models/alien/babbler/babbler_ball.surface_shader'
Compiling 'models/marine/command_station/command_station_display.surface_shader'
Compiling 'materials/effects/mesh_effects/view_blood.surface_shader'
Compiling 'models/alien/fade/fade.surface_shader'
Compiling 'models/alien/lerk/lerk.surface_shader'
Compiling 'cinematics/vfx_materials/marine_ip_spawn.surface_shader'
Compiling 'materials/infestation/spit_decal.surface_shader'
Compiling 'cinematics/vfx_materials/fade_blink.surface_shader'
Compiling 'materials/effects/mesh_effects/view_blood.surface_shader'
Compiling 'shaders/Model_emissive.surface_shader'
Compiling 'cinematics/vfx_materials/decals/bilebomb_decal.surface_shader'
Compiling 'shaders/ViewModel.surface_shader'
Compiling 'shaders/PowerNode_emissive.surface_shader'
Compiling 'cinematics/vfx_materials/decals/railgun_hole.surface_shader'
Compiling 'cinematics/vfx_materials/ghoststructure.surface_shader'
Compiling 'shaders/Model_alpha.surface_shader'
Compiling 'shaders/Model.surface_shader'
Compiling 'shaders/Decal_emissive.surface_shader'
Compiling 'cinematics/vfx_materials/decals/flame_decal.surface_shader'
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Compiling 'cinematics/vfx_materials/elec_trails.surface_shader'
Compiling 'shaders/ViewModel_emissive.surface_shader'
Compiling 'shaders/Decal.surface_shader'
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Compiling 'cinematics/vfx_materials/descent_gravity.surface_shader'
Compiling 'models/marine/prototype_lab/prototype_lab_screen.surface_shader'
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Compiling 'models/alien/cyst/cyst.surface_shader'
Compiling 'shaders/ExoView.surface_shader'
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Compiling 'cinematics/vfx_materials/refract_emissive_normal.surface_shader'
Compiling 'shaders/GUIBasic.surface_shader'
Compiling 'models/props/descent/descent_skybox_planet.surface_shader'
Compiling 'models/props/descent/descent_skybox_planet_ring.surface_shader'
Compiling 'models/props/descent/descent_skybox_planet_asteroids.surface_shader'
Compiling 'shaders/GUISmoke.surface_shader'
Chat All - NS2Stats: Bienvenue chez NS2-Fr.com ! Notre Teamspeak ns2-fr.com:9987
Chat All - NS2Stats: You can use 'stats' in console for commands and help.
killed with Gore
KUKSLUKARN killed Poney tout doux with Gore
DAMN, LAST FRIDAY N killed User1Brendan with Gore
Asier -{RDS}- killed DAMN, LAST FRIDAY N with Rifle
Kane killed Xshine with Bite
Warning: Was not able to find the type of asset for shaders/GUIAura.surface_shader while precacheing
Call stack:
CallStack [C]:-1
PrecacheAsset lua/Utility.lua:1663
lua/GUIAuraDisplay.lua:11
scriptLoad [C]:-1
Load lua/EventTester.lua:191
SharedCreate lua/GUIManager.lua:74
CreateGUIScript lua/GUIManager.lua:98
AddScripts lua/ClientUI.lua:209
EvaluateUIVisibility lua/ClientUI.lua:239
lua/Client.lua:1143
Compiling 'shaders/GUISmokeHUD.surface_shader'
Compiling 'shaders/GUIWavyNoMask.surface_shader'
Poney tout doux killed Kane with Rifle
User1Brendan killed Grey Fox with Rifle
Error: Couldn't load texture 'models/props/descent/descent_terminal_C_normal.dds' (Couldn't lock file)
[HS]=> Kook killed User1Brendan with Gore
[HS]=> Kook killed Poney tout doux with Gore
Some guy killed Dany with Swipe
[HS]=> Kook killed Mrhyde with Gore
Asier -{RDS}- killed Some guy with Rifle
Skynferno [FR] killed la titemiss FR with Bite
killed DAMN, LAST FRIDAY N with None
Command Station killed Jake Sirus with None
KUKSLUKARN killed Dany with Gore
[Fr]Romu / BarbOuZ killed Poney tout doux with Bite
Time: 20:33:02:
--------------------------------------------------------------
Build 254
Windows 7 32-bit (build 7601)
Error: PhysX: Invalid Cuda context!
Steam initialized
Num displays: 1
Direct3D 11 initialized [feature level 10.1] (ATI FireGL V7700)
Sound Device: Haut-parleurs (Périphérique High Definition Audio) stereo
Record Device: Microphone (Logitech Mic (Pro 5000))
Loading config://ConsoleBindings.json
Loading config://FavoriteServers.json
Loading config://HistoryServers.json
Compiling 'shaders/Model_emissive.surface_shader'
Compiling 'shaders/Model.surface_shader'
Compiling 'materials/biodome/biodome_glass.surface_shader'
Compiling 'shaders/Level.surface_shader'
Compiling 'shaders/Model_emissive_alpha.surface_shader'
Compiling 'shaders/water_refract.surface_shader'
Compiling 'shaders/Level_alpha.surface_shader'
Cooked mesh with 4794 faces, 3566 vertices
Compiling 'shaders/Model_alpha.surface_shader'
Compiling 'cinematics/vfx_materials/2em_scroll_vtxcolor.surface_shader'
Error: Couldn't open file 'D:/build/assets/materialsrc/biodome/biodome_glass_01.material'
Error: No shader specified for material 'D:/build/assets/materialsrc/biodome/biodome_glass_01.material'
Compiling 'cinematics/vfx_materials/2em_1norm_scroll_distort_vtxcolor.surface_shader'
Main Menu Initialized at Version: 254
Steam Id: 7745395
Compiling 'shaders/GUIBasic.surface_shader'
Cooked mesh with 4794 faces, 3566 vertices
Compiling 'shaders/Emissive.surface_shader'
Compiling 'cinematics/vfx_materials/Emissive_glow.surface_shader'
Compiling 'models/alien/alien.surface_shader'
Connecting to server 91.236.239.145:27017
Compiling 'shaders/GUIBasic.surface_shader'
Downloading mods
Compiling 'shaders/GUIBasic.surface_shader'
Finished downloading and installing mods
Mounting mod from C:/Users/user/AppData/Roaming/Natural Selection 2/Workshop/m706d242_1378216347/
Mounting mod from C:/Users/user/AppData/Roaming/Natural Selection 2/Workshop/m5fd7a38_1378040491/
Mounting mod from C:/Users/user/AppData/Roaming/Natural Selection 2/Workshop/m9564f8e_1372585363/
Mounting mod from C:/Users/user/AppData/Roaming/Natural Selection 2/Workshop/m5f42a0c_1378120648/
Mounting mod from C:/Users/user/AppData/Roaming/Natural Selection 2/Workshop/m8517fda_1368247963/
Mounting mod from C:/Users/user/AppData/Roaming/Natural Selection 2/Workshop/m759737b_1367434606/
Mounting mod from C:/Users/user/AppData/Roaming/Natural Selection 2/Workshop/ma1996d5_1377943835/
Error: Sound 'sound/NS2.fev/alien/voiceovers/follow_me_female' couldn't be loaded (Event not found)
Error: Sound 'sound/NS2.fev/alien/voiceovers/follow_me_female' couldn't be loaded (Event not found)
Error: Sound 'sound/NS2.fev/alien/structures/death_large_female' couldn't be loaded (Event not found)
Error: Sound 'sound/NS2.fev/alien/voiceovers/chuckle_female' couldn't be loaded (Event not found)
Error: Sound 'sound/NS2.fev/alien/voiceovers/follow_me_female' couldn't be loaded (Event not found)
Error: Sound 'sound/NS2.fev/alien/common/hatch_female' couldn't be loaded (Event not found)
Error: Sound 'sound/NS2.fev/alien/voiceovers/need_healing_female' couldn't be loaded (Event not found)
Compress library loaded
Loading config://ns2stats_client_data.json
Server is using NS2stats, you can find your stats at ns2stats.com.
Loading config://ConsoleBindings.json
Compiling 'materials/effects/mesh_effects/view_blood.surface_shader'
Compiling 'materials/effects/mesh_effects/view_spit.surface_shader'
Loading config://FavoriteServers.json
Loading config://HistoryServers.json
[NS2-Fr.com 1.6] All rights & contents reserved UWE
Compress library loaded
Loading config://ns2stats_client_data.json
Server is using NS2stats, you can find your stats at ns2stats.com.
Loading 'maps/ns2_descent.level'
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Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 28 faces, 16 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Compiling 'shaders/Level_alpha.surface_shader'
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Compiling 'shaders/Decal.surface_shader'
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 16 faces, 10 vertices
Cooked mesh with 4 faces, 4 vertices
Compiling 'shaders/SkyBox.surface_shader'
Cooked mesh with 48196 faces, 35822 vertices
Cooked mesh with 48758 faces, 34837 vertices
Cooked mesh with 2014 faces, 1713 vertices
Compiling 'shaders/Model.surface_shader'
Compiling 'shaders/Model_alpha.surface_shader'
Compiling 'shaders/Model_emissive.surface_shader'
Compiling 'shaders/Level.surface_shader'
Compiling 'models/hologram.surface_shader'
Compiling 'shaders/Model_emissive_alpha.surface_shader'
Compiling 'shaders/water_refract.surface_shader'
Compiling 'models/props/docking/docking_shower_fx_puddle.surface_shader'
Compiling 'cinematics/vfx_materials/forcefield.surface_shader'
Compiling 'shaders/Level_emissive.surface_shader'
Building pathing mesh for level maps/ns2_descent.level
Cooked mesh with 48196 faces, 35822 vertices
Cooked mesh with 48758 faces, 34837 vertices
Cooked mesh with 2014 faces, 1713 vertices
Finished loading 'maps/ns2_descent.level'
Compiling 'cinematics/vfx_materials/heal_alien_view.surface_shader'
Compiling 'cinematics/vfx_materials/placement_invalid.surface_shader'
Compiling 'cinematics/vfx_materials/umbra.surface_shader'
Compiling 'cinematics/vfx_materials/enzyme_view.surface_shader'
Compiling 'cinematics/vfx_materials/hive_frag.surface_shader'
Compiling 'cinematics/vfx_materials/heal_marine.surface_shader'
Compiling 'cinematics/vfx_materials/detected.surface_shader'
Compiling 'cinematics/vfx_materials/hallucination.surface_shader'
Compiling 'cinematics/vfx_materials/burning.surface_shader'
Compiling 'models/alien/whip/ball.surface_shader'
Compiling 'cinematics/vfx_materials/heal_alien.surface_shader'
Compiling 'models/alien/gorge/web.surface_shader'
Compiling 'cinematics/vfx_materials/burning_view.surface_shader'
Compiling 'cinematics/vfx_materials/decals/alien_blood.surface_shader'
Compiling 'cinematics/vfx_materials/heal_marine_view.surface_shader'
Compiling 'cinematics/vfx_materials/placement_valid.surface_shader'
Compiling 'cinematics/vfx_materials/enzyme_view.surface_shader'
Compiling 'materials/infestation/Infestation.surface_shader'
Compiling 'cinematics/vfx_materials/enzyme.surface_shader'
Compiling 'cinematics/vfx_materials/jetpack_thruster.surface_shader'
Compiling 'cinematics/vfx_materials/nanoshield_view.surface_shader'
Compiling 'cinematics/vfx_materials/umbra_view.surface_shader'
Compiling 'models/alien/alien.surface_shader'
Compiling 'cinematics/vfx_materials/rupture.surface_shader'
Compiling 'cinematics/vfx_materials/build.surface_shader'
Compiling 'cinematics/vfx_materials/pulse_gre_elec.surface_shader'
Compiling 'materials/infestation/infestation_decal.surface_shader'
Compiling 'cinematics/vfx_materials/pulse_gre_elec.surface_shader'
Compiling 'models/marine/marine.surface_shader'
Compiling 'materials/power/powered_decal.surface_shader'
Compiling 'cinematics/vfx_materials/parasited.surface_shader'
Compiling 'materials/infestation/infestation_shell.surface_shader'
Compiling 'models/marine/marine_noemissive.surface_shader'
Compiling 'cinematics/vfx_materials/nanoshield_exoview.surface_shader'
Compiling 'cinematics/vfx_materials/nanoshield.surface_shader'
Compiling 'models/marine/armory/health_indicator.surface_shader'
Compiling 'cinematics/vfx_materials/parasited.surface_shader'
Compiling 'cinematics/vfx_materials/bilebomb.surface_shader'
Compiling 'cinematics/vfx_materials/ghoststructure.surface_shader'
Compiling 'shaders/ExoMinigunView.surface_shader'
Compiling 'shaders/ExoScreen.surface_shader'
Compiling 'cinematics/vfx_materials/bilebomb_exoview.surface_shader'
Compiling 'cinematics/vfx_materials/cloaked.surface_shader'
Compiling 'cinematics/vfx_materials/heal_exo_view.surface_shader'
Compiling 'cinematics/vfx_materials/vortex.surface_shader'
Compiling 'models/alien/babbler/babbler_ball.surface_shader'
Compiling 'models/marine/command_station/command_station_display.surface_shader'
Compiling 'materials/effects/mesh_effects/view_blood.surface_shader'
Compiling 'models/alien/fade/fade.surface_shader'
Compiling 'models/alien/lerk/lerk.surface_shader'
Compiling 'cinematics/vfx_materials/marine_ip_spawn.surface_shader'
Compiling 'materials/infestation/spit_decal.surface_shader'
Compiling 'cinematics/vfx_materials/fade_blink.surface_shader'
Compiling 'materials/effects/mesh_effects/view_blood.surface_shader'
Compiling 'shaders/Model_emissive.surface_shader'
Compiling 'cinematics/vfx_materials/decals/bilebomb_decal.surface_shader'
Compiling 'shaders/ViewModel.surface_shader'
Compiling 'shaders/PowerNode_emissive.surface_shader'
Compiling 'cinematics/vfx_materials/decals/railgun_hole.surface_shader'
Compiling 'cinematics/vfx_materials/ghoststructure.surface_shader'
Compiling 'shaders/Model_alpha.surface_shader'
Compiling 'shaders/Model.surface_shader'
Compiling 'shaders/Decal_emissive.surface_shader'
Compiling 'cinematics/vfx_materials/decals/flame_decal.surface_shader'
Compiling 'cinematics/vfx_materials/alien_frag.surface_shader'
Compiling 'shaders/Emissive.surface_shader'
Compiling 'cinematics/vfx_materials/elec_trails.surface_shader'
Compiling 'shaders/ViewModel_emissive.surface_shader'
Compiling 'shaders/Decal.surface_shader'
Compiling 'shaders/emissive.surface_shader'
Compiling 'cinematics/vfx_materials/energy_flow.surface_shader'
Compiling 'cinematics/vfx_materials/descent_gravity.surface_shader'
Compiling 'models/marine/prototype_lab/prototype_lab_screen.surface_shader'
Compiling 'models/alien/alien_alpha.surface_shader'
Compiling 'models/alien/cyst/cyst.surface_shader'
Compiling 'shaders/ExoView.surface_shader'
Compiling 'cinematics/vfx_materials/refract_normal.surface_shader'
Compiling 'cinematics/vfx_materials/Emissive_glow.surface_shader'
Compiling 'cinematics/vfx_materials/refract_emissive_normal.surface_shader'
Compiling 'shaders/GUIBasic.surface_shader'
Compiling 'models/props/descent/descent_skybox_planet.surface_shader'
Compiling 'models/props/descent/descent_skybox_planet_ring.surface_shader'
Compiling 'models/props/descent/descent_skybox_planet_asteroids.surface_shader'
Compiling 'shaders/GUISmoke.surface_shader'
Chat All - NS2Stats: Bienvenue chez NS2-Fr.com ! Notre Teamspeak ns2-fr.com:9987
Chat All - NS2Stats: You can use 'stats' in console for commands and help.
killed with Gore
KUKSLUKARN killed Poney tout doux with Gore
DAMN, LAST FRIDAY N killed User1Brendan with Gore
Asier -{RDS}- killed DAMN, LAST FRIDAY N with Rifle
Kane killed Xshine with Bite
Warning: Was not able to find the type of asset for shaders/GUIAura.surface_shader while precacheing
Call stack:
CallStack [C]:-1
PrecacheAsset lua/Utility.lua:1663
lua/GUIAuraDisplay.lua:11
scriptLoad [C]:-1
Load lua/EventTester.lua:191
SharedCreate lua/GUIManager.lua:74
CreateGUIScript lua/GUIManager.lua:98
AddScripts lua/ClientUI.lua:209
EvaluateUIVisibility lua/ClientUI.lua:239
lua/Client.lua:1143
Compiling 'shaders/GUISmokeHUD.surface_shader'
Compiling 'shaders/GUIWavyNoMask.surface_shader'
Poney tout doux killed Kane with Rifle
User1Brendan killed Grey Fox with Rifle
Error: Couldn't load texture 'models/props/descent/descent_terminal_C_normal.dds' (Couldn't lock file)
[HS]=> Kook killed User1Brendan with Gore
[HS]=> Kook killed Poney tout doux with Gore
Some guy killed Dany with Swipe
[HS]=> Kook killed Mrhyde with Gore
Asier -{RDS}- killed Some guy with Rifle
Skynferno [FR] killed la titemiss FR with Bite
killed DAMN, LAST FRIDAY N with None
Command Station killed Jake Sirus with None
KUKSLUKARN killed Dany with Gore
[Fr]Romu / BarbOuZ killed Poney tout doux with Bite
-
- Babbler
- Messages : 18
- Enregistré le : 29 août 2013 09:59
- Natural Selection : Oui depuis la 1.03 (WON)
- Un nombre ? : 148
- Contact :
Re: Retour windows frequent depuis la maj
voici le fichier log.txt unique fichier du debug report. je joue en plein ecran je ferme tout les logiciels pouvant ouvrir un pop up. et mon workshop est vide. j'ai un ding de windows quand sa plante
Modifié en dernier par Romu/BarbOuZ le 04 septembre 2013 11:40, modifié 1 fois.
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